News
01/12/08
The alpha of Empires is now available to try out.
Description: It includes 3 jobs that should keep you occupied for a little while. Not everything is fully function such as there is only one hairstyle and you can't use potions in battle. But nothing that should hinder the experience. There are four classes you can choose each with 2 class skills (obviously there will be many more upon release). I'll probably continue to release new alphas from time to time. Enjoy everyone!
Not sure when I'll get round to making the platformer playable as I havn't made any menus for it yet or any clear goals the you must follow. My focus is ofcourse on LRU: Empires so you'll just have to wait and see for what is to come.
11/11/08
Well, I have a second platformer in development. I've been trying to make a second platformer for sometime but I realise its a crowded market so you need to be different. I can't program complex physics engines but I can now code some decent gravity and AI. I'll have a demo out soon, probably before the next LRU: Empires demo, and I was just wondering.
Do people want a new main character for this series or do you want Lethal?
Because in the current alpha stage I'm using a generic knight sort of guy: Heres a screenshot:
It may actually fit quite well as a LethalRpg spinoff as it will include similar elements such as leveling and magic skills. Tell me what you think in the forums or comments section.
6/11/08
Lethal Rpg Universe: Empires is now official. It is under development and could possibly be ready for an alpha/demo in a month or to. I apologize for the lack of information from me the last few months. I am currently studying a multimedia degree so its been a bit hectic. But soon I will heat things up a bit with new stuff, starting with this brand spanking new website.
Just to prove to you that LRU: Empires is progressing, here is a screenshot.
Finally to those who are waiting for Greyhound Racer 3, you may be disappointed that its been put on hold. However I'm sure there are more of you out there awaiting my next RPG outing. I'm trying to make this ones quests and story deep and unique. Similar to how you had good and evil quests that allowed you multiple ways of finishing it in LRU 3, there will be more of that, now including an alignment status tracking you personality type. I'm still planning what the strategy elements of this one will be, but there will no longer be a domination mode. I will replace it with hopefully something more challenging and fun.